Inclusive Spaces SIM
Skopje, North Macedonia
The analogue urban game uses the BLOK 74’s “Urban Sims Journey” method of combining a role play and an existing urban plan in co-design process.
This methodology positions public space stakeholders in a hypothetic experience of a typical user, and then builds a potential “journey” through some of the future spatial functionalities and characteristics. Skopje’s City Park stakeholders (representatives of the municipality, citizens, urban professionals and design students) have taken different roles representing certain characters whose needs are usually overseen in the planning process.
The characters are divided in four main categories, such as:
> the “fast” users, the ones without any barriers to physical activity (such as young persons, children, adults ...)
> the “slow” users, with some barrier to physical activity related to their age or physical status (such as elderly people, small children (up to 3 years old), pregnant women ...)
> “wheels” users, meaning the ones who are connected to the use of supporting equipment (such as wheel- chairs, baby carriages , or walk supporters ...)
> “indirect” users, meaning the ones whose physical activity is strongly determined by a certain limitation, (such as blindness, deafness, or non-visible disabilities, such as depression, chronic pain, etc) and who are therefore dependent of the inclusive physical features of the space.
type: urban game / co-design process management / stakeholder co-design workshop
#urbansim #codesign #civicparticipation #inclusivecity
client: Art Angle Balkans Culture Development
supported by: European Cultural Foundation
local partners in Skopje: KOR-CSD, Faculty of Architecture, Cyril and Methodius University Skopje
collaborations: URBEGO / IFHP
PROJECT DOWNLOADABLES HERE